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Old Jan 20, 2009, 08:52 AM // 08:52   #21
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LOL at "Therefore i propose that it affects weapon spells aswell."

do you want Rits to be completely worthless?

i mean for the most part thats the only thing they have going for them even though going primary necro with a secondary rit is vastly super to going primary rit. manly because spawning power is so bad.
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Old Jan 20, 2009, 09:10 AM // 09:10   #22
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Originally Posted by Keekles View Post
Me/A or N/A
Drain enchant -> MoI -> cover
or
Rip enchant -> MoI -> cover

Hi. Too easy to remove veil for what MoI does. Kill it. Kill it with fire.
Or you could use hex removal.. Standard hex removal, that is. Cure hex, remove hex, smite hex, expel hexes... ect. Plus re-casting holy veil then dispelling it works fine too. MoI is only really dangerous when ample cover hexes are used and/or knockdown/interrupts
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Old Jan 20, 2009, 09:15 AM // 09:15   #23
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Originally Posted by Daisuko View Post
Or you could use hex removal.. Standard hex removal, that is. Cure hex, remove hex, smite hex, expel hexes... ect. Plus re-casting holy veil then dispelling it works fine too. MoI is only really dangerous when ample cover hexes are used and/or knockdown/interrupts
Expel, divert, yes. Or multiples of the singles since in my example I have it covered. However, given that it goes on during the spike, chances very high that the victim is going to die before you manage to remove it.

Purge? lol. GL using that in a gvg. Not to mention it's a 20s recharge, while MoI has a 10 s recharge. Stuff can easily be killed in the 2 seconds you're casting purge as well, makes it somewhat useless. Best way to deal with it? PnH or expel imo. If you can't bring it into the match, looks like you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.

Yes, you can remove it, but that doesn't make it balanced. In that case every hex is balanced isn't it? Every condition? Quite simply, chances of getting it off in time (before the spike kills its target) isn't very high.

Last edited by Keekles; Jan 20, 2009 at 09:18 AM // 09:18..
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Old Jan 20, 2009, 09:24 AM // 09:24   #24
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Keekles is right, something is balanced when countering it takes as much effort as applying it. How it is countered isn't that important.

A person mashing buttons that HAS to be countered by supreme display of skill isn't balancd by a long shot.
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Old Jan 20, 2009, 11:53 AM // 11:53   #25
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[Return][Shield Bash][Weapon of Warding][Heart of Shadow][Dolyak Signet][Weapon of Shadow]

Sometimes I wonder how many times people had to die to auto-swings/casting before they figured out how to cope with [Backfire] or [Empathy]...

Last edited by Rasaek; Jan 20, 2009 at 11:55 AM // 11:55..
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Old Jan 20, 2009, 12:00 PM // 12:00   #26
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Originally Posted by xDusT II View Post
It needs a description change to Enchantments and Stances expire 900% faster so that it's description actually matches it's functionality.
why bother ,just make it like:Target foe can not be the target of Enchantments or use any stances.But seriously its quite powerful it does not need a buff
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Old Jan 20, 2009, 12:03 PM // 12:03   #27
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And as for everyone who thought i was serious, i wasnt. I was trying to subtly hint at how OP MoI is incase anybody from anet reads this and forgets just how retarded it is.

Although i did lol@ purge signet.

Last edited by Cebe; Jan 21, 2009 at 11:08 AM // 11:08.. Reason: Removed deleted quote.
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Old Jan 20, 2009, 06:44 PM // 18:44   #28
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Quote:
Originally Posted by Rasaek View Post
[Return][Shield Bash][Weapon of Warding][Heart of Shadow][Dolyak Signet][Weapon of Shadow]

Sometimes I wonder how many times people had to die to auto-swings/casting before they figured out how to cope with [Backfire] or [Empathy]...
Why do you put Heart of Shadow and Dolyak Signet next to good skills?
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Old Jan 20, 2009, 07:17 PM // 19:17   #29
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Quote:
Originally Posted by xDusT II View Post
It needs a description change to Enchantments and Stances expire 900% faster so that it's description actually matches it's functionality.
The description is right. [Air of Disenchantment] is the wrong one. [Air of Disenchantment] is the only skill in the game that actually uses the percentile wrong, every other skill in the game uses the same system of percentile that Mark of Insecurity does. (Example: [Air of Disenchantment] should read 67% at Rank 15.)
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Old Jan 20, 2009, 07:58 PM // 19:58   #30
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90% percent should mean that enchantments/stances would last a bit more than half their regular duration. , because a 100% shorter duration is half the regular duration. MoI just needs to fixed to reflect it's description.

Last edited by kostolomac; Jan 20, 2009 at 08:01 PM // 20:01..
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Old Jan 20, 2009, 09:21 PM // 21:21   #31
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Quote:
Originally Posted by jiggles View Post
And as for everyone who thought i was serious, i wasnt.
This would be everyone that voted "No" on the poll.
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Old Jan 21, 2009, 07:43 AM // 07:43   #32
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Originally Posted by kostolomac View Post
90% percent should mean that enchantments/stances would last a bit more than half their regular duration. , because a 100% shorter duration is half the regular duration. MoI just needs to fixed to reflect it's description.
No, it's completely correct the way I said it. All percentiles in GW work in this specific way, MoI in this case makes every second act as 1.9 seconds have past, the same happens with every % skill in the game, from [Deadly Haste] to [Mantra of Recovery].

Anet is just bad at wording how their percents work. It's kinda like IAS, you expect 33% faster to mean getting 33% more attacks in, but it's actually a 33% reduction in attack swing time, which winds up giving you 50% more attacks. Instead of making the enchantments last shorter (ie: using the 300% etc system), the percentile just modifys the duration by the % (exactly like how modfying recharges etc work).

Last edited by DarkNecrid; Jan 21, 2009 at 07:46 AM // 07:46..
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Old Jan 21, 2009, 08:08 AM // 08:08   #33
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"Hey! I have a great idea!"
"It's a horrible idea."
"Haha! Yeah... I was just.... Kidding! Yeah! That's my story and I'm sticking to it!"
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Old Jan 21, 2009, 08:12 AM // 08:12   #34
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Quote:
Originally Posted by Darkobra View Post
"Hey! I have a great idea!"
"It's a horrible idea."
"Haha! Yeah... I was just.... Kidding! Yeah! That's my story and I'm sticking to it!"
Was that a free Bump?

Anyway Other Deadly Arts Elites are better imo [arcane echo][Siphon Strength] shuts down physicals but [Mark of Insecurity] doesnt shut down anything , Divine Favor Bonus ftw on Prot Monks and ofc [Zealous benediction]
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Old Jan 21, 2009, 08:27 AM // 08:27   #35
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I hope you're talking PvE here?
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